Money Matters - Simplified

Mega gaming season on cards as impending release of Halo 4 and Call of Duty Black Ops II approaches

With the release of widely anticipated Call of Duty Black Ops and Halo 4 a month away, the collective income for both from preorder sales has already crossed a staggering $200 million!

Popularity contest
Halo 4 and Call of Duty are the two names honored extensively among gaming fraternity. Even if you have always distanced yourself from the gaming world, ask the one obsessed to it and you would realise the undisputed status of the two games.

Inevitable, but the much awaited release will witness celebration amongst gaming freaks world over.

Analysts have predicted that excess of $200 million will be poured in to the gaming industry with the launch of Call Of Duty-Black Opps II and Halo 4.

Two of most aniticipated releases this year, Halo 4 will be shelved in stores on November 6, and Call of Duty: Black Ops II a week later.

The preorder figures are equally brilliant. While 1.47 million copies of Call of Duty Black opps II have already been booked, Halo 4 has preorder demand of minimum 7 lakh copies.

Call of Duty will feature on both Xbox 360 and PS3 consoles, while Halo 4 will release only with the XBOX platforms.

Their irrefutable influence
Call of Duty:Black Ops first released in November 2010, and was the seventh edition of the game. The game had already registered record sales at 5.6 million copies the first day and 25 million copies till date. Only the Black opps edition had produced $US360 million for the franchise.

Halo holds immense importance for the XBOX, since it was one of the first games that featured on the gaming console. The series has made $3 billion so far, and carries the record label of the highest sales on the launch day.

Spoilers are ready too
The gaming industry has too endured injured business due to piracy. While the fans are eagerly waiing the release, Microsoft is busy investigating the leaked footage of Halo 4 on web.

The security teams are all shocked as to how game appeared on peer to peer networks even before the official release.

"I've worked for over three years making Halo 4," Halo creative director Josh Holmes was quoted as saying at New York Comic Con last week.

"Please avoid spoilers and leaks from thieves for three more weeks until the game is out. Thank you."

Leaked copies of Halo are likely to support only the modified consoles, since the company is eligibel enough to deactivate LIVE XBOX accounts in case a duplicate copy of the game is detected.